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New Zealand Premiership
Cashmere Technical 0
19′
Eastern Suburbs Auckland 0
BALL . - to -
Over/Under First Half Will Go In-Play In-Play
Over/Under First Half 0.5: Predict the total number of goals in the match, scored by either team. Own goals count.

Over/Under First Half 1.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under First Half 2.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under First Half 3.5: Predict the total number of goals in the match, scored by either team. Own goals count.
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
Half Result Markets Will Go In-Play In-Play
Half Time Second-Half Result
  • Cashmere Technical
  • Draw
  • Eastern Suburbs Auckland
Half Time / Full Time Will Go In-Play In-Play
You're betting on the result at half time and full time. You need to predict both correctly to win.
  • Cashmere Technical / Cashmere Technical 4.2
  • Cashmere Technical / Eastern Suburbs Auckland 26.0
  • Draw / Draw 5.0
  • Eastern Suburbs Auckland / Cashmere Technical 19.0
  • Eastern Suburbs Auckland / Eastern Suburbs Auckland 5.5
  • Cashmere Technical / Draw 14.0
  • Draw / Cashmere Technical 4.5
  • Draw / Eastern Suburbs Auckland 6.5
  • Eastern Suburbs Auckland / Draw 13.0
Lead at 10-20-30-60 Minutes Will Go In-Play In-Play
  • Cashmere Technical at 30 minutes 6.0
  • Draw at 30 minutes 1.3
  • Eastern Suburbs Auckland at 30 minutes 5.5
  • Cashmere Technical at 60 minutes 2.6
  • Draw at 60 minutes 2.4
  • Eastern Suburbs Auckland at 60 minutes 3.3
To Win Either Half Will Go In-Play In-Play
First Half Correct Score Will Go In-Play In-Play
Predict the score at the end of the first half.
Cashmere Technical to win Draw Eastern Suburbs Auckland to win