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English Premier League
Crystal Palace 0
45′ + 1
Liverpool 1

8′

Liverpool

30′

Liverpool

42′

Liverpool
BALL . - to -
Live on TNT Sports 1
Match Odds Will Go In-Play In-Play
Correct Score Will Go In-Play In-Play
Predict the score at the end of 90 minutes plus stoppage time.
Crystal Palace to win Draw Liverpool to win
In-Play OddsBoosts Will Go In-Play In-Play
  • Curtis Jones to be shown a card (3 fouls so far) 2.75
  • Mohamed Salah to score 3.5
  • Jefferson Lerma to be shown a card 4.0
  • Diogo Jota to score 2 or more goals (1 so far) 4.5
  • Eberechi Eze to score or assist 5.0
  • Kostas Tsimikas to be shown a card 5.5
  • Liverpool to win, Liverpool most corners & Crystal Palace most cards 13.0
#OddsOnThat - Stats Specials Will Go In-Play In-Play
  • Curtis Jones to commit 4 or more fouls (2 so far) 2.3
  • Mohamed Salah to have a shot on target & to be fouled 3.5
  • Trent Alexander-Arnold to have 2 or more foul involvements 6.5
  • Virgil van Dijk to have a headed shot on target 7.5
  • Any goalkeeper to be fouled  
  • Jefferson Lerma & Ismaila Sarr to be fouled 8 or more times between them (4 so far)  
  • Curtis Jones to commit 4 or more fouls in the first half (3 so far)  
  • Jefferson Lerma to be fouled 3 or more times in the 1st half (2 so far)  
  • Mohamed Salah, Cody Gakpo & Alexis Mac Allister to have 7 or more shots on target between them  
  • Liverpool to have a shot on target between HT-54:59  
  • Crystal Palace to have a shot on target between HT-54:59  
  • 1 or more save between HT-54:59  
  • Each team to commit a foul between HT-54:59  
Goalscorer Markets Will Go In-Play In-Play
Player To Score: Own Goals don't count

Player To Score 2 Goals or More: Own Goals don't count
Second Goalscorer Player To Score Player To Score 2 Goals or More
Second Goalscorer Player To Score Player To Score 2 Goals or More
  • No Goalscorer
  • Mohamed Salah
  • Diogo Jota
  • Cody Gakpo
  • Eddie Nketiah
  • Eberechi Eze
  • Ismaila Sarr
  • Curtis Jones
  • Alexis Mac Allister
  • Ryan Gravenberch
  • Virgil Van Dijk
  • Jefferson Lerma
  • Trent Alexander-Arnold
  • Adam Wharton
  • Ibrahima Konate
  • Kostas Tsimikas
  • Marc Guehi
  • Trevoh Chalobah
  • Maxence Lacroix
  • Tyrick Mitchell
  • Nathaniel Clyne
Player To Score a Hat-trick? Will Go In-Play In-Play
Player Anytime Assist Will Go In-Play In-Play
To Score Or Assist Will Go In-Play In-Play
To Score Or To Be Shown A Card Will Go In-Play In-Play
Over/Under Will Go In-Play In-Play
Over/Under 1.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.

Over/Under 2.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 3.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 4.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 5.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 6.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 7.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 8.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
6.5
Goals
7.5
Goals
8.5
Goals
Match Odds and Both teams to Score Will Go In-Play In-Play
You're betting on the result of the match, and both teams score at least one goal. Own goals count.
Both teams to score markets Will Go In-Play In-Play
Betting on ‘Yes’ means you need both teams to score at least one goal to win. Own goals count. 90mins plus stoppage time only. Extra Time and Penalty Shootout do not count.
Yes No
Both Teams to Score and No Draw Will Go In-Play In-Play
Second-Half Result Will Go In-Play In-Play
Handicap Match Result Will Go In-Play In-Play
Alternative Handicaps Will Go In-Play In-Play
Goals are added to or subtracted from a team’s final score if you bet on them, or the home team’s score if you bet on the draw. E.g. If the value is -1, that team will need to win by 2 or more goals for your bet to win.
Alternative Handicaps. Will Go In-Play In-Play
Alternative Handicaps.. Will Go In-Play In-Play
Double Chance Will Go In-Play In-Play
Cover two of the three possible results for your bet to win. Eg. Home Team & Draw, if either the home team or a draw happens, you win.
  • Crystal Palace And Draw 4.2
  • Liverpool And Draw 1.03
  • Crystal Palace And Liverpool 1.13
Second Goal Will Go In-Play In-Play
Draw no Bet Will Go In-Play In-Play
Match Odds and Over/Under 1.5 Will Go In-Play In-Play
  • Crystal Palace And Over 1.5 14.0
  • Draw And Over 1.5 5.0
  • Liverpool And Over 1.5 1.44
  • Liverpool And Under 1.5 5.0
Match Odds and Over/Under 2.5 Goals Will Go In-Play In-Play
  • Crystal Palace/Over 2.5 Goals 14.0
  • Draw/Over 2.5 Goals 14.0
  • Draw/Under 2.5 Goals 7.0
  • Liverpool/Over 2.5 Goals 2.1
  • Liverpool/Under 2.5 Goals 2.5
Match Odds and Over/Under 3.5 Goals Will Go In-Play In-Play
  • Crystal Palace/Over 3.5 Goals 34.0
  • Crystal Palace/Under 3.5 Goals 21.0
  • Draw/Over 3.5 Goals 14.0
  • Draw/Under 3.5 Goals 7.0
  • Liverpool/Over 3.5 Goals 4.5
  • Liverpool/Under 3.5 Goals 1.57
Match Odds and Over/Under 4.5 Will Go In-Play In-Play
  • Crystal Palace And Over 4.5 56.0
  • Crystal Palace And Under 4.5 17.0
  • Draw And Over 4.5 101.0
  • Draw And Under 4.5 5.0
  • Liverpool And Over 4.5 9.5
  • Liverpool And Under 4.5 1.3
Home Team Over/Under Will Go In-Play In-Play
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
Player shots on target Will Go In-Play In-Play
Player Shots on Target 1 or More: Markets will be settled according to Opta definitions and data

Player Shots on Target 2 or More: Markets will be settled according to Opta definitions and data


Player Shots on Target 3 or More: Markets will be settled according to Opta definitions and data


Player To Have 4 Or More Shots On Target: Markets will be settled according to Opta definitions and data
1+ 2+ 3+ 4+
1+ 2+ 3+ 4+
Player To Have 1 Or More Shots On Target in Each Half Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Team To Have 3 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 4 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 5 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 6 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 7 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 8 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 9 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 10 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 11 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 12 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 13 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 14 Or More Shots On Target Will Go In-Play In-Play
Suspended
Team To Have 15 Or More Shots On Target Will Go In-Play In-Play
Suspended
Match Shots On Target Will Go In-Play In-Play
Suspended
  • 4 Or More Shots On Target 1.005
  • 5 Or More Shots On Target 1.04
  • 6 Or More Shots On Target 1.14
  • 7 Or More Shots On Target 1.4
  • 8 Or More Shots On Target 1.83
  • 9 Or More Shots On Target 2.7
  • 10 Or More Shots On Target 4.0
  • 11 Or More Shots On Target 6.0
  • 12 Or More Shots On Target 10.0
  • 13 Or More Shots On Target 17.0
  • 14 Or More Shots On Target 34.0
  • 15 Or More Shots On Target 34.0
  • 16 Or More Shots On Target 34.0
  • 17 Or More Shots On Target 34.0
  • 18 Or More Shots On Target 34.0
  • 19 Or More Shots On Target 34.0
  • 20 Or More Shots On Target  
Player To Have 1 Or More Shots Will Go In-Play In-Play
Suspended
Player To Have 2 Or More Shots Will Go In-Play In-Play
Suspended
Player To Have 3 Or More Shots Will Go In-Play In-Play
Suspended
Player To Have 4 Or More Shots Will Go In-Play In-Play
Suspended
Player To Have 5 Or More Shots Will Go In-Play In-Play
Suspended
Player To Have 6 Or More Shots Will Go In-Play In-Play
Suspended
Player To Have 1 Or More Shots in Each Half Will Go In-Play In-Play
Suspended
Team To Have 5 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 6 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 7 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 8 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 9 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 10 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 11 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 12 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 13 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 14 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 15 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 16 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 17 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 18 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 19 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 20 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 21 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 22 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 23 Or More Shots Will Go In-Play In-Play
Suspended
Team To Have 24 Or More Shots Will Go In-Play In-Play
Suspended
Match Shots Will Go In-Play In-Play
Suspended
Away Team Over/Under Will Go In-Play In-Play
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
Away Team Over/Under 6.5 Goals Will Go In-Play In-Play
Away Team Over/Under 7.5 Goals Will Go In-Play In-Play
Corners Over/Under 10.5 Will Go In-Play In-Play
Current Corners:
9
Suspended
Corner Handicap Will Go In-Play In-Play
For this one, you're betting on which team gets more corners in the match, after corners are added to or subtracted from a team's total. For example, a bet on Team A (-3) will win if Team A gets 4 corners or more than the opposition. Any corners awarded but not taken don't count.
Suspended
Corner Match Bet Will Go In-Play In-Play
You're betting which team gets more corners in the match. Any corners awarded but not taken don't count.
Suspended
Number of Corners Will Go In-Play In-Play
Current Corners:
9
Suspended
Corners Over/Under 9.5 Will Go In-Play In-Play
Suspended
Corners Over/Under 11.5 Will Go In-Play In-Play
Current Corners:
9
Suspended
Corners Over/Under 12.5 Will Go In-Play In-Play
Current Corners:
9
Suspended
Corners Over/Under 13.5 Will Go In-Play In-Play
Current Corners:
9
Suspended
Corners Over/Under 14.5 Will Go In-Play In-Play
Current Corners:
9
Suspended
Corners Over/Under 15.5 Will Go In-Play In-Play
Current Corners:
9
Suspended
Corners Over/Under 16.5 Will Go In-Play In-Play
Current Corners:
9
Suspended
Corners Over/Under 17.5 Will Go In-Play In-Play
Current Corners:
9
Suspended
Corners Over/Under 18.5 Will Go In-Play In-Play
Current Corners:
9
Suspended
Corners Over/Under 19.5 Will Go In-Play In-Play
Current Corners:
9
Suspended
Corners Over/Under 20.5 Will Go In-Play In-Play
Current Corners:
9
Suspended
Race To 9 Corners Will Go In-Play In-Play
Suspended
Race to 10 Corners Will Go In-Play In-Play
Suspended
Home Total Corners 2.5 Will Go In-Play In-Play
Suspended
Home Total Corners 3.5 Will Go In-Play In-Play
Suspended
Home Total Corners 4.5 Will Go In-Play In-Play
Suspended
Home Total Corners 5.5 Will Go In-Play In-Play
Suspended
Home Total Corners 6.5 Will Go In-Play In-Play
Suspended
Home Total Corners 7.5 Will Go In-Play In-Play
Suspended
Home Total Corners 8.5 Will Go In-Play In-Play
Suspended
Home Total Corners 9.5 Will Go In-Play In-Play
Suspended
Home Total Corners 10.5 Will Go In-Play In-Play
Suspended
Home Total Corners 11.5 Will Go In-Play In-Play
Suspended
Home Total Corners 12.5 Will Go In-Play In-Play
Suspended
Away Total Corners 7.5 Will Go In-Play In-Play
Suspended
Away Total Corners 8.5 Will Go In-Play In-Play
Suspended
Away Total Corners 9.5 Will Go In-Play In-Play
Suspended
Away Total Corners 10.5 Will Go In-Play In-Play
Suspended
Away Total Corners 11.5 Will Go In-Play In-Play
Suspended
Away Total Corners 12.5 Will Go In-Play In-Play
Suspended
Cards Over/Under 2.5 Will Go In-Play In-Play
Cards Over/Under 3.5 Will Go In-Play In-Play
Cards Over/Under 4.5 Will Go In-Play In-Play
Cards Over/Under 5.5 Will Go In-Play In-Play
Cards Over/Under 6.5 Will Go In-Play In-Play
Cards Over/Under 7.5 Will Go In-Play In-Play
Cards Over/Under 8.5 Will Go In-Play In-Play
Home Team Total Cards 0.5 Will Go In-Play In-Play
Home Team Total Cards 1.5 Will Go In-Play In-Play
Home Team Total Cards 2.5 Will Go In-Play In-Play
Home Team Total Cards 3.5 Will Go In-Play In-Play
Home Team Total Cards 4.5 Will Go In-Play In-Play
Home Team Total Cards 5.5 Will Go In-Play In-Play
Home Team Total Cards 6.5 Will Go In-Play In-Play
Away Team Total Cards 2.5 Will Go In-Play In-Play
Away Team Total Cards 3.5 Will Go In-Play In-Play
Away Team Total Cards 4.5 Will Go In-Play In-Play
Away Team Total Cards 5.5 Will Go In-Play In-Play
Away Team Total Cards 6.5 Will Go In-Play In-Play
Player Shown a Card Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Red Card Markets Will Go In-Play In-Play
  • Red Card in First Half 76.0
  • Red Card in Second Half 5.0
  • Crystal Palace to have a red card 9.5
  • Liverpool to have a red card 7.5
  • A red card in the match 5.0
  • Both teams to have a red card 41.0
Team To Receive The Most Cards Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
To Win to Nil Will Go In-Play In-Play
Winning Margin Will Go In-Play In-Play
  • Crystal Palace to win by exactly 1 goal 17.0
  • Crystal Palace to win by exactly 2 goals 71.0
  • Crystal Palace to win by exactly 3 goals 501.0
  • Crystal Palace to win by 4 or more goals 501.0
  • Score Draw 5.0
  • Liverpool to win by exactly 1 goal 2.88
  • Liverpool to win by exactly 2 goals 3.4
  • Liverpool to win by exactly 3 goals 6.0
  • Liverpool to win by 4 or more goals 14.0
Lead at 10-20-30-60 Minutes Will Go In-Play In-Play
  • Crystal Palace at 60 minutes 51.0
  • Draw at 60 minutes 6.5
  • Liverpool at 60 minutes 1.1
Win Both Halves Will Go In-Play In-Play
To Score in Both Halves Will Go In-Play In-Play
Correct Score Combinations Will Go In-Play In-Play
  • Crystal Palace to win 2-1, 3-1 or 4-1 17.0
  • Crystal Palace to win 3-2, 4-2 or 5-2 61.0
  • Crystal Palace to win Any Other Score 501.0
  • Draw 0-0 or 1-1 7.0
  • Any Other Draw 14.0
  • Liverpool to win 1-0, 2-0 or 3-0 2.0
  • Liverpool to win 2-1, 3-1 or 4-1 3.75
  • Liverpool to win 3-2, 4-2 or 5-2 20.0
  • Liverpool to win Any Other Score 12.0
Over/Under 1.5 Goals. Will Go In-Play In-Play
Over/Under 2.5 Goals. Will Go In-Play In-Play
Over/Under 3.5 Goals. Will Go In-Play In-Play
Over/Under 4.5 Goals. Will Go In-Play In-Play
Match Result Handicap -1.0 Will Go In-Play In-Play
Match Result Handicap +1.0 Will Go In-Play In-Play
Over/Under 5.5 Goals. Will Go In-Play In-Play
Over/Under 6.5 Goals. Will Go In-Play In-Play
Over/Under 7.5 Goals. Will Go In-Play In-Play
Over/Under 8.5 Goals. Will Go In-Play In-Play
Player to commit 1 or more fouls in each half Will Go In-Play In-Play
Double Chance And O/U 2.5 Goals Will Go In-Play In-Play
  • Crystal Palace - Draw And Over 2.5 6.5
  • Crystal Palace - Draw And Under 2.5 6.0
  • Crystal Palace - Liverpool And Over 2.5 1.73
  • Crystal Palace - Liverpool And Under 2.5 2.4
  • Liverpool - Draw And Over 2.5 1.8
  • Liverpool - Draw And Under 2.5 1.83
Away Team -2.5 Goals Will Go In-Play In-Play
  • Crystal Palace +2.5 Goals 1.17
  • Liverpool -2.5 Goals 4.5
Away Team -3.5 Goals Will Go In-Play In-Play
Player To Be Fouled 1 Or More Times Will Go In-Play In-Play
A Foul Won is defined when a player wins a free kick or penalty for their team after being fouled by an opposing player.
Player To Be Fouled 2 Or More Times Will Go In-Play In-Play
A Foul Won is defined when a player wins a free kick or penalty for their team after being fouled by an opposing player.
Player To Be Fouled 3 Or More Times Will Go In-Play In-Play
A Foul Won is defined when a player wins a free kick or penalty for their team after being fouled by an opposing player.
Team To Commit 8 Or More Fouls Will Go In-Play In-Play
Team To Commit 9 Or More Fouls Will Go In-Play In-Play
Team To Commit 10 Or More Fouls Will Go In-Play In-Play
Team To Commit 11 Or More Fouls Will Go In-Play In-Play
Team To Commit 12 Or More Fouls Will Go In-Play In-Play
Team To Commit 13 Or More Fouls Will Go In-Play In-Play
Team To Commit 14 Or More Fouls Will Go In-Play In-Play
Team To Commit 15 Or More Fouls Will Go In-Play In-Play
Team To Commit 16 Or More Fouls Will Go In-Play In-Play
Team To Commit 17 Or More Fouls Will Go In-Play In-Play
Player To Commit 1 Or More Fouls Will Go In-Play In-Play
Player To Commit 2 Or More Fouls Will Go In-Play In-Play
Player To Commit 3 Or More Fouls Will Go In-Play In-Play